Library (Myst)
From MYSTlore
The Library on Myst was where Atrus originally kept his linking books and journals. Unfortunately, due to Sirrus and Achenar's destructive tendencies and history, the majority of them were burned. Only four journals and one special book of codes remained.
The walls of the Library have two niches where Atrus deliberately placed the red and blue trap books to imprison any greedy explorers who might come to Myst. These two books in actuality lead to the Prison Ages of Spire and Haven, and they are also the books that Sirrus and Achenar eventually used, leaving them trapped until the Stranger came.
The library is built in front of the highest hill of the island, on top of which sits the Tower. Behind the bookshelves, there is a corridor that leads to the Myst tower, built inside the hill. The tunnel is opened and closed by touching one of two paintings on the wall of the Library that showed either an open door or an open corridor. A map of the island in the library was also used as a panel to rotate the tower above. Only by rotating the tower could one uncover the clues needed to unlock the four remaining linking books in their Places of Protection. When one linked back to Myst from another age, they found themselves in the Library, staring up at the ceiling above.
It is thought that the 'real' Myst island also has bedrooms and other rooms hidden below the library, accessible by using the elevator in the hidden corridor, but these are not seen in the game.
[edit] Background
In the game Myst (as well as realMyst, The Path of the Shell, End of Ages, and Uru Live), the library consists of only one single bookshelf. According to RAWA, this was due to financial reasons when producing the game.[Citation needed]

