Spirit Guide
From MYSTlore
A Spirit Guide is a spiritual being that guides travelers through Dream. In Serenia, they appear in three forms, each for a different personality: Wind Guides, Fire Guides, and Water Guides. The Wind Guide appears as a small tornado in a circle of small stones. The Fire Guide appears as a flame on a pile of smoldering stones. The Water Guide appears as a worm-like figure made of water coming out of a pool. They are found in the stone forest. Each one also has its own offering that a prospective traveler must give before the guide will agree to accompany them. These are a piece of pollen for Wind, some burning sap for Fire, and a bubble for Water. In Dream, the guide shows its true form. It is dangerous to go to Dream without a Spirit Guide, because without one a traveler would die, as happened to Sirrus.
[edit] Background
The game chooses which guide you will get by adding up the points for each of these actions. [1]
- Fire if you get between 0 and 1/3
- Wind if you get between 1/3 and 2/3
- Water if you get between 2/3 and 1
Points:
- See Yeesha's gecko 1/30
- Finish sound puzzle with Atrus 1/30
- Watch Yeesha play her flute 1/30
- See Atrus in the crystal viewer 1/30
- Take a photo on the monorail (Take it of Yeesha just to be safe) 1/30
- Use the Tomahna linking book to Serenia 1/24
- Use the Tomahna linking books to both Haven and Spire 1/24
- Use both of the linking books from Haven and Spire to Tomahna 1/24
- Use the Serenia linking book to Tomahna 1/24
- View a flashback with the amulet (up to 101 times) 1/606
- Spend a minute in the game (up to 1200 minutes) 1/7200
- For each hint (up to 25 hints) 1/150
- For each usage of the zip feature (up to 30 times) 1/180
References
- ↑ Myst & Uru Obsession Forums: post by Tahgtahv

